Partner iOS & Android App

PROBLEM STATEMENT
Starbucks Corporate approached the Mentor Creative Group looking to develop a mobile app that would enable their partners to engage with each other and the company on their personal device.
The Partner App is meant to provide a secure, easy to use platform for partners to schedule their work, stay up to date on Starbucks news, receive benefits information, and communicate with peers.
APPROACH

Assessing How Things Were Working

User Interviews

System Sentiment Analysis

Information Architecture

UI Concepts & Ideation

Wireframes & Prototyping

Prototype Usability Testing

Development
User Interviews
USER INTERVIEWS
Many of the requirements for the apps were pre-defined by Starbucks Corporate itself.
However to understand what parts of the current communication system were working well for people, and in what ways the apps could be designed to fit naturally into the barista’s work and communications flow, interviews proved very helpful.
The user interviews were conducted in two different Starbucks locations in Seattle, WA.
Research Materials
The User Interview Scripts and Key Takeaways
Information Architecture
DEFINING THE SCOPE OF THE APP
To capture all aspects of what information would be useful for the partners within the app and how all this information would relate to each other within the app, we began the design process by mapping out the information and the architecture of how the app would flow.

Wireframes & Prototyping
WIREFRAMING A FEW DIFFERENT CONCEPTS
We had a few different concepts for for how the screen level UI could work, and how the navigation could we worked in the apps to be intuitive for users to get from section to section.
Things like how far in advance on a calendar partners needed to be able to mark, and managers needed to plan for dictated how a calendar layout should work and function.
We we given access to a few Starbucks locations and to Starbucks Corporate Headquarters test kitchen to test a few different wireframe concepts and prototypes.

Development & QA
for Android & iOS Platforms
WORKING WITH THE STARBUCKS DEVELOPMENT TEAM
The apps were built in sections as parts of the designs were finalized so that the design and development phases of the project overlapped.
We worked with the internal Starbucks development teams to build the apps.
To do this, we produced detailed annotation documents outlining functionality, and visual elements. We would then meet with them regularly to review the development progress and provide QA as things were being developed.


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Website Design

PROBLEM STATEMENT
Designs Northwest is an architecture office in the Seattle area. They wanted to refresh their website in a way that would get visitors right into their work, display their particular style, and tell the story of their office (both in the past, and what they’re working on currently).
APPROACH

Discovery

Structure & Wireframe Design

Visual Design

Development

Ongoing Maintenance & Analytics
2. Structure & Wireframe Design
SITEMAPS, WIREFRAMES & CONTENT
After getting aligned on the goals, audience, and messaging of the project, the next step I take is to map things out with a sitemap (how the website’s navigation and page structure will be), and then to think about what content will fill out each of the pages.
After a sitemap is generally agreed upon, I block out each of the pages quickly and loosely with placeholder images and text content. This step helps clarify if all the content that’s needed is actually present, and laid out in a compelling way before I start investing time with visual design.

4. Development
WORDPRESS DEVELOPMENT OR SQUARESPACE
I do custom website development in WordPress the vast majority of the time. Though depending on how much control the client requires in terms of being able to update the site themselves after it’s built, sometimes I use Squarespace.
In this case, I built the site in Squarespace, which allows the client to take advantage of the drag and drop builder interface to make any changes they wish.
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Website design for a real estate investment & development company focused on coliving.
Website Design

PROBLEM STATEMENT
Six Peak Capital is a real estate investment & development company focused on the new idea of Coliving. Six Peak wanted a website that communicated and represented their vision to become an industry leader in this space. They wanted the website to show who they were, showcase their portfolio, and outline where they were going so they could raise investment and bring others along with them.
APPROACH

Discovery

Structure & Wireframe Design

Visual Design

Development

Ongoing Maintenance & Reporting
2. Structure & Wireframe Design
SITEMAPS, WIREFRAMES & CONTENT
After getting aligned on the goals, audience, and messaging of the project, the next step I take is to map things out with a sitemap (how the website’s navigation and page structure will be), and then to think about what content will fill out each of the pages.
After a sitemap is generally agreed upon, I block out each of the pages quickly and loosely with placeholder images and text content. This step helps clarify if all the content that’s needed is actually present, and laid out in a compelling way before I start investing time with visual design.

4. Development
WORDPRESS DEVELOPMENT
For each of the White Fern websites I do the WordPress development myself.
I have a base framework I’ve structured to start each project, and use the Genesis Framework as an easy way to get a lot of heavy lifting out of the way.
For styling I use SASS as an abstracted styling language to compile down to CSS. I like to structure each element atomically as much as possible to keep my styling files organized.

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Interactive Promotional Game
A mobile game distributed through social media and played in the browser. Designed to promote four different flavors fo hard cider.
Interactive Promotional Game

PROBLEM STATEMENT
Austin Eastciders is a hard cider beverage company in Austin, TX.
They wanted to produce something simple but fun that would be interactive on a mobile device to centerpiece a social media campaign and promote four new flavors of cider they were introducing.
APPROACH

Assessing The Context of the Project

Assessing The Market Audience & Brand Feel

Story Planning

Game Concepting

Screen Level Design Ideation

Wireframes & Prototyping

Marketing / Social Covers

To Code
Assessing The Market Audience
& Brand Feel
MEETING AUDIENCE WHERE THEY ARE
The marketing of Austin Eastciders is built around conveying a fun, social, summertime feeling.
We were very familiar with the brand after designing their website and online store, but when thinking about what kind of campaign we could run we began with re-examining the audience we would be targeting.
It was by kicking around ideas of what would appeal to the audience that we landed on the idea to produce a simple, interactive mobile game that could be easily promoted through a social media campaign.

Game Concepting
FLOW DIAGRAM & NARRATIVE MAPPING
With the general idea of the game in place that the user would need to interact with the ingredients to help ‘create’ the new ciders, the next stage was to figure out the mechanisms of how users would actually create the cider, and the challenges that would confront them.
We sketched different ideas and landed on an idea where the ingredients would float around the screen and the user would need to ‘tap’ on them to crush them into cider.
This fit multiple levels of what we were trying to accomplish – a coherant storyline, the depth of commitment by a user would not be too high, and the gameplay difficulty could be adjusted based on the speed of the ingredients floating around the screen that the user would need to tap.

Prototyping
PROTOTYPING THE HAPPY-PATH
From the wireframes, we worked with the visual designer and the existing Austin Eastciders brand elements to develop a simple prototype of how the game would look, function, and behave.
The prototype was built quickly and only designed around a single happy-path.
The purpose of prototyping this was was to make sure we captured key elements of the game narrative, got the behaviors of the interactive elements right, and also were able to discuss and get good feedback from all project stakeholders.

To Code
WORKING
B____
B____
B____
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Website Design

PROBLEM STATEMENT
The Steyn Group wanted a website that would introduce themselves and their investment philosophy, and highlight their current investments and ongoing projects.
They also wanted a look that made them seem approachable and ‘non-rigid’ in the way a lot of investment offices are.
APPROACH

Discovery

Structure & Wireframe Design

Visual Design

Development

Ongoing Maintenance & Reporting
2. Structure & Wireframe Design
SITEMAPS, WIREFRAMES & CONTENT
After getting aligned on the goals, audience, and messaging of the project, the next step was to map out a sitemap (how the website’s navigation and page structure will be), and think about the content that would fill out each of the pages and sections.
With the sitemap as a guide, I always begin designs loosely by blocking out wireframes. This helps clarify the content sections, and helps people see how the layout of the pages will look before I invest further time with visual elements like color or fonts.

4. Development
WORDPRESS DEVELOPMENT
I typically do WordPress development myself for website projects.
I have a base framework I’ve structured to start each project, and use the Genesis Framework as an easy way to get a lot of heavy lifting out of the way.
For styling I use SASS as an abstracted styling language to compile down to CSS. I like to structure each element atomically as much as possible to keep my styling files organized.

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