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Teague Nelson

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Client

Starbucks Headquarters

My Role

UX Discovery
UX Design
(iOS and Android)

Summary

Designing An iOS and Android App To Allow Starbucks Baristas To Receive Their Shift Schedule, Communicate With Their Manager, And Receive Corporate News



PROBLEM STATEMENT

Starbucks Corporate approached the Mentor Creative Group looking to develop a mobile app that would enable their partners to engage with each other and the company on their personal device.

The Partner App is meant to provide a secure, easy to use platform for partners to schedule their work, stay up to date on Starbucks news, receive benefits information, and communicate with peers.


APPROACH

Assessing How Things Were Working

User Interviews

System Sentiment Analysis

Information Architecture

UI Concepts & Ideation

Wireframes & Prototyping

Prototype Usability Testing

Development



Assessing How Things Were Working


A MIX OF DIFFERENT COMMUNICATION METHODS

One of the main requirements of the app was to allow baristas to receive their shift schedule and communicate about their shifts with their manager and peers.

Our first step was to assess how things were being communicated currently, and how the new apps would fit into the larger corporate communications ecosystem.

We didn’t want to lose elements that were working well with the current system when introducing the new apps.



User Interviews


USER INTERVIEWS

Many of the requirements for the apps were pre-defined by Starbucks Corporate itself.

However to understand what parts of the current communication system were working well for people, and in what ways the apps could be designed to fit naturally into the barista’s work and communications flow, interviews proved very helpful.

The user interviews were conducted in two different Starbucks locations in Seattle, WA.


Research Materials

The User Interview Scripts and Key Takeaways

View Documents


System Sentiment Analysis


Interview Response Heat Mapping

From the interviews with the Starbucks store employees, a heat map was put together to map the sentiments the partners felt about different aspects of the current communication system.




Information Architecture


DEFINING THE SCOPE OF THE APP

To capture all aspects of what information would be useful for the partners within the app and how all this information would relate to each other within the app, we began the design process by mapping out the information and the architecture of how the app would flow.




UI Concepts & Ideation


FITTING INTO SEVERAL ESTABLISHED UI PARADIGMS (STARBUCKS, IOS, ANDROID)

With the information architecture of the apps in place, we began researching and ideating how the UI for the apps could work and also fit within the larger contexts we were designing for.

There were a few established UI paradigms we were very aware we needed to fit within that were already established:

The Starbucks design paradigm – Starbucks already had a consumer app, and other internal tools, and we wanted to make sure this app for their partners fit functionally and visually together with it.

iOS and Android – Because we were designing two apps that would be the same just for iOS and Android, we needed to format things a little differently to fit with the established design patterns of both operating platforms.




Wireframes & Prototyping


WIREFRAMING A FEW DIFFERENT CONCEPTS

We had a few different concepts for for how the screen level UI could work, and how the navigation could we worked in the apps to be intuitive for users to get from section to section.

Things like how far in advance on a calendar partners needed to be able to mark, and managers needed to plan for dictated how a calendar layout should work and function.

We we given access to a few Starbucks locations and to Starbucks Corporate Headquarters test kitchen to test a few different wireframe concepts and prototypes.




Prototype Usability Testing


TESTING AT STARBUCKS HEADQUARTERS & A SECOND LOCATION

We took advantage of easy access to the actual users who would be using the apps to show a few rounds of wireframes, get feedback, and as the design progressed, to actually test our interactive prototypes.

Early on we asked for partner feedback on wireframes specifically around their thoughts on certain UI elements, if they felt information was missing on the screens that would be useful for them etc..

As the designs progressed and we built actual prototypes for more refined designs, we shifted to asking the partners to complete certain tasks and observed how they naturally went about trying to complete those tasks.


Testing Resources

Research proposal, study kit, findings, an observation worksheet.

View Documents


Development & QA
for Android & iOS Platforms


WORKING WITH THE STARBUCKS DEVELOPMENT TEAM

The apps were built in sections as parts of the designs were finalized so that the design and development phases of the project overlapped.

We worked with the internal Starbucks development teams to build the apps.

To do this, we produced detailed annotation documents outlining functionality, and visual elements. We would then meet with them regularly to review the development progress and provide QA as things were being developed.




Final Designs


FINAL DESIGNS

Both the iOS and the Android App were built, and released internally in a test program to a few Starbucks locations in different regions of the US.




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